The bravest of North's outlaw comrades- and with the kindest heart.
Founder of Santoff Claussen, a haven for imagination and invention. One of the last great wizards and a survivor of the lost city of Atlantis. Specializes in old magic and speaks many insect languages.
Turn good dreams into nightmares as members of Pitch's shadow hordes. Cannot tolerate sunlight or moonlight.
Adventurous and obedient herds that fly without wings. Native to Santoff Claussen.
Imagined and created by North. Able to perform any task or duty that is of the possible world.
A foundling girl who proves to be an unexpectedly fierce nemesis to Pitch.
Expert with weapons forged of star dust. Trained and led by the brotherhood of the Luna Lamas. Also called Yetis.
Known as the King of Nightmares, Pitch brings darkness to the Golden Age. His first target: MiM. When Pitch hears that there is a boy who's never had a nightmare, he chases down MiM's ship and attacks. Defeated, the King of Nightmares retreats, but not before vowing to have his revenge.
Conjured as a defender of Santoff Claussen against those of ill intent. Gigantic in size and heart.